Video

Grow is SOOMLA’s crown jewel, community-driven analytics dashboard. Developers can use Grow to gain valuable insights about their games’ performance and compare the data to benchmarks of other games in the Grow community.

Grow analytics uses all of Soomla’s modules: Store, Profile and LevelUp. To benefit from the full power of Grow analytics, we recommend that you integrate all three.

To integrate Grow into your game, please follow our Getting Started Tutorial for Unity or Cocos2dx, and you’ll be ready to use the dashboard in no time!

Game Analytics Done Right

  • With Grow, you can see how all the core metrics of your game including ARPU, average session duration, social conversion in your game, and more.
  • Existing services such as GameAnalytics, Unity analytics and Flurry are all great, but the analytics you get are limited to the scope of your own game.  Grow is different because it allows data sharing. In the dashboard, you’ll be able to see aggregative analytics about other developers’ apps as well as your own. This feature makes it possible for you to compare your game to other indie games and see how you perform in terms of conversion, revenue and game progress.  It’s community driven analytics to the core – we like calling it “Unilytics”.

About the Grow Dashboard

To learn about the Grow Dashboard and the different metrics it displays, read our tutorial About Grow and watch our 5-minute video tutorial.

Enjoy using the Grow dashboard!

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Here at SOOMLA, we’re constantly looking for ways to help game developers, which is why we decided to create a series of short video tutorials that will address all sorts of different Soomla-related subjects.

We’ll start with posting two new videos we created – one about MarketItems and how to use them, and the other with an integration checklist for unity3d-store.

Mini video tutorial #1: MarketItems 101

In a little less than 2 minutes, this video will cover:

  • How to define items you’d like to sell for real money in the Market (Google Play, App Store, etc..).
  • The reason why SOOMLA requires you to provide a price for these items in your IStoreAssets.
  • How to fetch prices and currency from the Market.

 

Mini video tutorial #2: unity3d-store Integration Checklist

In about 60 seconds, this tutorial will quickly walk you through a checklist to go over after downloading unity3d-store, just to make sure you’ve done everything right. This is kind of a “getting started” tutorial in a shortened version, but that focuses mainly on all the common mistakes developers make when integrating.

 

Check out the rest of our video tutorials in the University section of our Knowledge Base.

If you have a specific SOOMLA subject that you would like to learn more about, let us know and we might create a video tutorial about it.

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Cocos2d-X

Cocos2d-x developers that are interested in using SOOMLA, turned to us for help with the integration of the store into their app. So, we decided to create a video tutorial on how to do that.

The just-over-10-minute video will show you how to:

  1. Integrate SOOMLA’s cocos2dx-store into a demo app with a “No Ads” button.
  2. Create your version of CCStoreAssets and initialize the SOOMLA SDK.
  3. Implement functionality for the “No Ads” button.
  4. Run the app on an iOS device (8:56) and an Android device (10:27).

SOOMLA’s cocos2dx-store “No-Ads” video tutorial

Find more information in our Knowledge Base

Our Knowledge Base provides a detailed tutorial of how to get started with cocos2dx-store, along with examples. The Knowledge Base also contains lots of useful information about the different entities SOOMLA provides, event handling, debugging tips, and more. We recommend that you browse through the materials and take advantage of all the media available. If you still have questions after that, feel free to ask us at Soomla Answers.

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Cocos2d-X

Here at SOOMLA, we’re constantly working on developing new materials that will help game developers easily use our open-source. Our Knowledge Base provides lots of guides, tutorials, and examples, and we are currently working on expanding the video tutorial section.

Our newest video demonstrates, in a little less than 10 minutes, how to get started with cocos2dx-store.

The video will show you how to:

  • Integrate and setup cocos2dx-store
  • Download the cocos2dx-store-example called Muffin Rush
  • Run the example app on an Android device (in the video at 6:05)
  • Run the example app on an iOS device (in the video at 8:39)

SOOMLA’s cocos2dx-store Getting Started video tutorial

Find more information in our Knowledge Base

Our Knowledge Base provides a detailed tutorial of how to get started with cocos2dx-store, along with examples. The Knowledge Base also contains lots of useful information about the different entities SOOMLA provides, event handling, debugging tips, and more. We recommend you browse through the materials and take advantage of all the media available. If you still have questions after that, feel free to ask us at Soomla Answers.

 

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Announcement, Open Source, Video

SOOMLA Knowledge Base

SOOMLA recently went live with an informative Knowledge Base, created so that game developers can quickly and easily learn how to use SOOMLA. Currently the Knowledge Base provides documents with explanations and examples, written tutorials, and new video tutorials. Game devs can navigate their way through the user-friendly main menu of the Knowledge Base to find whatever materials they need.

Our most recent addition to the Knowledge Base is the Video Tutorials page that can be opened by clicking the “University” button in the main menu. While our tutorial collection consists of only four videos as of now, we are working hard at creating more for the benefit of the community.

The videos that are currently available are:

  • Getting Started with unity3d-store for Android
  • Getting Started with unity3d-store for iOS
  • Integrate unity3d-store into an example app for Android
  • Integrate unity3d-store into an example app for iOS

We are working on widening the scope of the Knowledge Base with more documents and explanations about the different modules that SOOMLA provides, including the new modules that will be available in the near future. Of course there will also be more examples, tutorials, and videos to complement the docs. We believe that information will strengthen our already solid community, and that’s the reason why we’re constantly improving and adding more to the Knowledge Base.

Enjoy!

 

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New video tutorial

Many game developers that want to use SOOMLA’s unity3d-store turned to us for help with the integration of the store into their app. So, we decided to create a video tutorial on how to do that. The steps in the tutorial are:

  1. Create a demo app with a “No Ads” button.
  2. Integrate SOOMLA’s unity3d-store into the app.
  3. Initialize the SOOMLA SDK.
  4. Create our version of IStoreAssets.
  5. Implement functionality for the “No Ads” button.
  6. Run the app on a device.

For Android:

For iOS:


 

SOOMLA’s Knowledge Base

Recently SOOMLA’s Knowledge Base went live with lots of documents, tutorials, and examples. You can check it out here.

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Fun Stuff, In App Purchase Tips, Video

Casual Connect is one of my favorite conferences in the gaming industry. It’s casual and fun but still provides great opportunities for connecting with new people and moving your business forward. If you are like me, your focus during the conference is on meeting new people and you end up missing most of the sessions. The good news is that the guys at CGA uploaded the lectures to youtube for us and the even better news is that I handpicked the best ones for you. If you are into watching game design sessions in your free time you are in for a treat.

Failing until you succeed – the story of Shadowrun Kickstarter campaign

One of the best lectures I’ve seen about Kickstarter funding. Full of good advice and example from Jan’s own experience. If you want to try Kickstarter for your game – don’t miss this one.

Fixing the Funding Gap: Media Portfolio Financing for Gaming

Marc Jackson is the CEO of Seahorn Capital. In his casual connect lectures he talks about how traditional funding models are failing to answer the needs of the mobile game industry and why debt based financing can be a better fit. Marc starts his speech with sharing his own experience as a developer and effectively translates that experience into a discussion about today’s funding challenges.

Monetization 101 – Best practices from Come2Play’s experience

Come2Play is a social gaming company specializing in backgammon. They have an impressive 250K DAU and are monetizing much better than the average game. Erez Naveh is their VP R&D and in his talk he explain exactly how they do it with lots of examples and learnings from their own experience. If you are into optimizing the shit out of your ARPU – this is the one to watch.

Dissecting World of Tanks Monetization

Wouldn’t you like to know how world of tanks reached a conversion rate of 25% and ARPU of $8? Teut Weidemann job at Ubisoft is to understand such things and he is happy to share his learning with the audience. If you are in to numbers, this presentation has lots of them.

Evil Game Design Challenge – turning minecraft into free 2 play

The Evil game design challenge was the most popular session at casual connect and the most watched on YouTube. The Amsterdam version features super game designers such as Ben Cousins, Teut Weidemann and Laralyn Mcwilliams in a challenge that is educating, controversial and quite a bit of fun under Scott Foe’s direction. While turning Minecraft into a free 2 play money machine the monetization super villains make evil laughs and wear customs to match their status. All in good spirit. A true must watch.

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Tips and Advice, Video

Not too long ago I came across Simon Sinek’s talk at TED. Simon has some really interesting points about effective communication and he delivers it in a very effective way.

How to communicate more effectively

Knowing the Answer Your Own “Why”

That inspired me quite a bit to figure out the WHY question for SOOMLA. This is a great exercise for any entrepreneur and I highly recommend it. Once you have a crisp reason for your existence and a strong sense for what your company is about you have the basis of your company communication. Your messages about how your company does things and what your company does will flow much more naturally.

How to capture an audience’s attention

The other thing that I noticed is that Simon is doing a great job at capturing the attention of the audience. He is first selling the problem and emphasizing why his discovery is so important. He repeats the same message a few times in various ways and assures the audience that his discovery also changed the way he is behaving and communicating. In my recent speech at Casual Connect I tried to do the same thing but I have a feeling I wasn’t that effective with it.

Simple concepts are powerful

There is one more thing about this talk. It is well crafted in the sense that everything comes back to this single concept Simon started with. The concept is first built up, then presented, then demonstrated through a few examples and then repeated again. It allows the user to effectively store the presentation in his mind and creates a much more memorable result. I tried to use the same method in my talks and discovered it is also much easier to deliver.

 

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Store Analysis, Tips and Advice, Video

I recently gave a session at Casual Connect about how to make mobile games more addictive. Obviously, games are not really addictive but they can be so engaging and fun that users can’t stop playing them. That’s what we want for our games. So let’s see the best ways to do it.

One factor that explains user engagement

In the first part of the session I’m talking about how I came to the discovery about what makes some games addictive while others are not. Can we find a single factor that explains it all?

What successful games do to increase engagement

In the second part I’m showing a few examples of successful games and how they managed to engage their audience and captivate the user attention in the short term and long term. What is the one thing that is common to all these examples?

How can you make your game addictive

The third and last session focuses on practical advice that every mobile game developer can use to make his or her game addictive and successfully turn short term wins to long term user loyalty.
Sharing this research with the audience was very rewarding for me. I hope that more of you will enjoy it through this video recorded session.
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SOOMLA - An In-app Purchase Store and Virtual Goods Economy Solution for Mobile Game Developers of Free to Play Games